Depending on how you obtained SpriteWorld, you may not have all the folders mentioned below. The folders that make up the complete SpriteWorld 2 “set” are:
Documentation
SpriteWorld Examples
SpriteWorld Files
ResEdit RLE Editor
Complete documentation for SpriteWorld is in -- naturally -- the “Documentation” folder.
The “SpriteWorld Examples” folder holds several demo programs using SpriteWorld. Reading through the source code to these will be an important part of learning how to use SpriteWorld.
The SpriteWorld source code, headers, and the source to some ancillary utility routines used by the demo programs are all in the folder “SpriteWorld Files”.
The ResEdit RLE Editor folder contains a plug-in for ResEdit written by Anders Björklund that allows you to easily create and modify RLE Sprites.
For CodeWarrior users, the quickest way to get started is to copy “SpriteWorld Files” into the CodeWarrior folder. This will make the SpriteWorld source and header files available to the demos. Think C users should copy “SpriteWorld Files” into their main Symantec/Think folder, or put an alias to that folder into the “Aliases” folder within your main Symantec/Think folder.